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Wonderbox - The Adventure Maker

While working on Wonderbox - The Adventure Maker (2019 - 2020) I was responsible for modeling and prototyping several of the modular infinite-expansive blocks; also I've created assets making use of the full pipeline for baking maps from a high poly to low poly model, and then texturing it with Substance Painter, as well as experimented myself in Substance Designer, and create a very very few tileable textures within it.

The art of Wonderbox is a collective effort, shaped by the collaborative work of many talented individuals. At times, these talents converged, working either simultaneously or at different moments, in the production of the same asset.
Kudos to my skilled 3D artist friends:

https://www.artstation.com/karalysson
https://www.artstation.com/vtrmr
https://www.artstation.com/vitoriamagalhaesp
https://www.artstation.com/rsjosepaulo
https://www.artstation.com/vitoriaferrari
https://www.artstation.com/luediniz
https://www.artstation.com/natanaelrey
https://www.artstation.com/jatobexx

A brief example of how infinite-expandable blocks work: they're composed of tiny modular bits that adapt to fit the shape of the block composition.

Environment created with several blocks I've worked on.

Environment created with several blocks I've worked on.

Environment created with several blocks I've worked on.

Environment created with several blocks I've worked on.

Here's some inifinite-expandable blocks I've worked on.

Here's some inifinite-expandable blocks I've worked on.

Here's some inifinite-expandable blocks I've worked on.

Here's some inifinite-expandable blocks I've worked on.

Here's some limited-expandable blocks I've worked on.

Wonderbox: The Adventure Maker is available only on Apple Arcade