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Thiago Saraiva
Thiago Saraiva
Senior 3D Environment Artist | Building Scalable Game Worlds
Porto Alegre, Brazil

Summary

I build game environments as systems, not just assets.

As a Senior 3D Environment Artist, my work focuses on designing and structuring environments that support gameplay, scale efficiently in production, and remain consistent across large worlds.
I operate at the intersection of art, design, and production building environments through modular systems, asset reusability, and clear visual logic.
My goal is not only to create visually compelling scenes, but to ensure they are functional, readable, and sustainable within real production constraints.

My approach is influenced by a background in Architecture, bringing a systemic perspective to environment creation, where structure, spatial clarity, and readability are as important as visual quality.
I’ve applied this approach in production environments where consistency, scalability, and fast iteration were critical, contributing to the development of modular pipelines, asset ecosystems, and environment structures used across multiple areas of a game.

My contributions often extend beyond asset creation into:
– defining environment workflows and pipelines
– structuring documentation and validation processes
– supporting asset consistency across teams and iterations
– aligning environment decisions with gameplay and production needs

I’m particularly interested in:
– Systems-driven worldbuilding
– Gameplay-oriented environment design
– Scalable pipelines and modular asset ecosystems
– Visual communication for production

I’m currently expanding my role toward ownership of environment systems and production strategies helping define not just what is built, but how teams build at scale.

Skills

Hard Surface ModelingDigital SculptingArchitectural DesignEnvironment DesignPBR TexturingTexture Baking3D ModelingShadersLow-poly ModelingGame ArtStylized Art

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
3ds Max
3ds Max
Unity
Unity

Productions

    • Video Game
      Fortnite
    • Year
      2023
    • Role
      3D Environment Artist
    • Company
      Epic Games
    • Video Game
      Horizon Chase 2
    • Year
      2022
    • Role
      3D Environment Artist
    • Company
      Aquiris Game Studio
    • Video Game
      Senna Forever - Horizon Chase Turbo (DLC)
    • Year
      2021
    • Role
      Lead 3D Artist
    • Company
      Aquiris Game Studio
    • Video Game
      Wonderbox: The Adventure Maker
    • Year
      2021
    • Role
      3D Environment Artist
    • Company
      Aquiris Game Studio
    • Video Game
      Horizon Chase Turbo
    • Year
      2018
    • Role
      3D Artist
    • Company
      Aquiris Game Studio

Experience

  • Senior 3D Environment Artist at Fortis Games
    Porto Alegre, BR
    July 2024 - Present

  • 3D Environment Artist at Epic Games
    Porto Alegre, BR
    May 2023 - June 2024

  • 3D Environment Artist at Aquiris Game Studio
    Porto Alegre
    February 2018 - May 2023