In Horizon Chase 2, I worked as a 3D Environment Artist, developing a wide variety of assets such as buildings, props, and vegetation. I helped define the visual style for modeling and texturing, as well as the pipeline in which we developed the vast majority of environment assets.
I was also responsible for overseeing third-party partners, creating documentation, validating development stages, providing feedback, addressing any issues, and integrating assets into the engine.
Here, I showcase a small part of my contribution. These environment assets were either 100% created by me or heavily influenced by me during their development.
Horizon Chase 2 is a collective effort and wouldn't be possible to be completed without the dedicated efforts of such a committed team as ours! Kudos to:
https://www.artstation.com/julianolins
https://www.artstation.com/izaldo
https://www.artstation.com/karalysson
https://www.artstation.com/vitoriamagalhaesp
https://www.artstation.com/marcsantana
https://www.artstation.com/nathanschneider
https://www.artstation.com/danfs
https://www.artstation.com/gabrielmeirelesart
https://www.artstation.com/andypancini
https://www.artstation.com/frnachos
https://www.artstation.com/dorodo
https://www.artstation.com/bellones